You’ll not need to worry about crappy story arcs and flat dialogue, as you and your friends will be providing that. In the end, all of the game’s problems go away in the insanely entertaining online multiplayer mode. ![]() So, the bird has first strike, but so does the tornado. Once you get the hang of modifying your creatures with items and abilities, things become fun, and you’ll find yourself thinking about new ways to do things throughout your day. Battles between opposing creatures is where you’ll spend most of your time, and as you devise your own strategies and decks, you’ll want to try them out on the AI characters that have punished you so much. Once you skip the story parts and get into the real gameplay, Saga is really a lot of fun, not to mention incredibly addictive. If it sounds like I’m saying that the single-player mode is horrible, that wasn’t my intent. While dice rolls and card draws are supposed to be random, you’ll be hard-pressed to find another Culdcept Saga player that doesn’t question the AI for its “special abilities.” Get ready: you’ll feel that familiar controller-throwing frusturation several times in single-player mode. Believe it or not, some of the subsequent battles can last twice as long.Īn informal poll with other early players of Culdcept Saga has uncovered an almost unanimous feeling: most of the time, the AI characters have the amazing ability to land on what they need to land on and roll what they need to roll. If a seasoned Culdcept player had to give up almost twenty hours of his life to proceed, I can’t imagine the time it would take a new player. Imagine my frusturation after having to repeat one particular battle nine times. Things changed as multiple cepters were pitted against me in later battles. And making quick work of the first few training battles was easy. I made the mistake of going into it with complete confidence, working off the skill I garnered from the PS2 game. ![]() Culdcept Saga‘s learning curve is a bitch for newcomers, but it even provides some challenge for veterans of the series. Luckily, the start button skips all, and you’ll love that function when you start losing battles.Īnd yes, you’ll lose often. The rest of the time I laughed nervously. The switch from happy to sad on some of these characters is so awkward that I often found myself wanting to look away. Cut scenes, while super high-resolution and colorful, are formed with goofy character models that utilize texture switching to show facial expressions. The voice acting ranges from fair to flat, though the writing for the lines they read are painfully bad. ![]() If you take out the learning experience, you’re left with an incredibly dry and boring tale of a simple slave boy who ends up being one that can save the kingdom. For the first time, players can set up matches with any variety of rules, maps, and conditions, and up to four players can now battle it out through Xbox Live. Before, players could collect and build custom decks to their heart’s content, but they were forced to save these to memory cards and visit opponents in person. Saga is the first game in the series to support online gameplay and matchmaking. The real appeal for old fans and newcomers is its online multiplayer modes. Of course, no one is really playing Culdcept for its looks. With modes all the way up to 1080p, card hand-drawn art looks better than ever, but that’s marred by stiff battle animations and flat, ugly land and character textures. The graphics (aside from the amazing card art) disappoint for a Xbox 360 title it seems that only the screen resolution has changed. Players of the previous game will even recognize card art, voice samples, and many more similarities. While they didn’t need to change much about the tried-and-true card battling formula, the rest Saga seems to be a bit of a cop out for a sequel to a PS2 game. The core gameplay remains virtually unchanged from the PlayStation 2 title. ![]() Overall, the mechanics are pretty simple, but things become gradually more complex, and this is what weeds out those who don’t have the patience or dedication to learn. Players continue to move about the game board until one player reaches a magic number goal (think: Monopoly’s money). All actions, from battles to land ownership, are gauged and assigned a numerical magic value. When other cepters land on your creature-occupied land, they can either pay a toll or battle you with their own beasts for the property. In a very Monopoly-ish fashion, cepters can summon beasts onto the “lands” they’ve come across. Each cepter takes turns rolling dice to move about a game board. Cepters use a book of these cards to summon creatures, cast spells, and do various other things to piss off opposing players. Players take up the role of magical card-controlling Cepters. Culdcept Saga‘s gameplay is much too deep to get into for a game review, but the basics need to be covered.
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